Crafting and Repair Guide
Use this ATMOSFAR crafting guide to salvage smarter, craft missing parts, repair the Wasp, and deploy a working refinery in the demo.
Why the Crafting Loop Matters
Your first flight in ATMOSFAR depends less on luck than on a clean crafting loop. A useful ATMOSFAR crafting guide should show you how salvage, the crafting table, and the welder connect before you leave camp. If you gather the wrong scrap or carry the wrong tool, a simple repair can stall your entire expedition. This ATMOSFAR crafting guide focuses on the March–April 2026 demo and the decisions that get the Wasp flying: what to salvage, what to craft, and what to repair. Early Access may change recipes and controls, so always read the panel in your current build.
The demo separates three jobs. The extractor recovers materials from salvage. The camp crafting table makes components and equipment. The welder repairs damaged objects when the required supplies are available. That separation is the first thing to understand: gathering more material does not automatically solve a crafting or repair problem.
| Station | Primary job | Check before moving on |
|---|---|---|
| Extractor | Recovers materials from salvage | Backpack electricity and a valid target |
| Camp crafting table | Makes components and equipment | Current recipe and the exact missing input |
| Welder | Repairs damaged objects | Correct tool selected and required supplies available |
Crafting is a chain, not a single action. You choose a target, recover material, read the missing item, build the component or equipment, install or deploy it, and then confirm the result. If any link in that chain fails, more salvage may not help. This is why an ATMOSFAR crafting guide should begin with the missing part, not the nearest resource node.
Pick the Right Tool, Then Work Backward
If a damaged object does not respond, first check whether you have selected the right tool. Owning a tool and actively holding it are separate checks in the demo. Some damaged doors require the welder and copper. Repeatedly extracting the object or trying its normal interaction will not supply the missing repair material. Open your tool menu, read the current control prompt, and select the tool by its name and function.
The most useful ATMOSFAR crafting guide habit is to read the exact missing item before leaving camp. Ask whether it is a raw material, a component you can craft, or an item already in storage. Copper and manufactured components such as cogs are different needs. A cog may already be available from loot, or you may be able to make it at the table. Check both options before starting another collection trip.
| Prompt or situation | First check | Next action |
|---|---|---|
| A damaged door will not open or respond | Is the welder selected? | Read the repair prompt and supply copper if required |
| The prompt names copper | Is this a raw material need? | Check storage, then gather only if stock is short |
| The prompt names a cog | Is this a craftable component? | Check loot, camp storage, and the crafting table |
| The extractor will not gather | Is the target valid and the backpack powered? | Check power and target before assuming a material shortage |
| A crafted part is finished but the object is still damaged | Has the part been installed? | Return to the original object and confirm the repair |
A useful order is simple. Inspect the object or recipe and note the missing part. Check your inventory and nearby camp storage. Look for that component at the crafting table. Gather the inputs only if your stock cannot supply it. Return to the original object and confirm the repair. That last check matters: producing a cog is not the same action as installing it in a damaged component.
Match Scrap Types to the Job
The demo includes furniture and industrial scrap rather than one interchangeable resource pile. Furniture salvage can supply fabric, so inspect what other scrap yields when a recipe or repair calls for a specific input. Watch what each scrap object gives you. If a task needs a particular component material, collecting the nearest easy resource indefinitely can fill your inventory without removing the obstacle.
An ATMOSFAR crafting guide should also treat power as a resource. The extractor uses backpack electricity. Leave enough power for the return trip and the remaining work. If gathering stalls, check the tool’s power supply as well as whether the target is valid. A full inventory is not progress if the item you need is still missing.
| Scrap source | What is documented | Smart check |
|---|---|---|
| Furniture scrap | Can supply fabric | Confirm the recipe before collecting a large batch |
| Industrial scrap | A separate scrap type in the demo | Inspect each object’s yield instead of treating it as universal |
| Any salvage target | Feeds the extractor | Confirm target validity and enough backpack power for the trip |
Before a salvage run, name the one missing item you are trying to solve. If you need fabric, furniture scrap is a documented example. If you need a manufactured component, do not assume raw scrap will cover it. Read the recipe, check storage, and preserve the parts that the current build actually requires.
Repair the Wasp System by System
Do not stop at the first completed Wasp repair. Hull, propulsion, and hover components have separate repair interactions in the demo. A repaired hull can coexist with another damaged system. Walk around the aircraft and read the prompt on each relevant part. Check the propulsion system and each damaged hover component after the hull, then confirm the next objective before departure.
Use this ATMOSFAR crafting guide to keep repair supplies accessible until that check is finished. Crafting a new machine from the same stock too early can leave you with a working workshop and an aircraft still short of one needed part. If a door or aircraft part does not respond, tool selection is the first suspect. The welder repairs damaged objects; the extractor recovers materials. Do not confuse the two actions.
| Repair stage | What to inspect | What to confirm |
|---|---|---|
| Hull | The hull repair prompt | The hull repair is complete, not just started |
| Propulsion | The propulsion system prompt | The system is no longer flagged as damaged |
| Hover components | Each damaged hover part | Every unresolved hover prompt has been handled |
| Departure | The next objective prompt | Supplies remain available until the aircraft check is finished |
Walk the aircraft in a loop instead of relying on one successful repair message. The hull may be fine while propulsion or a hover component still needs attention. Keep copper and manufactured components nearby until you have checked every relevant part and confirmed the objective. That habit prevents a last-minute trip back to camp.
Craft the Refinery and Deploy It
For the hydrogen step, the crafting table produces a refinery. The refinery must then be deployed at camp, supplied with raw material, and allowed to process it. Finding its recipe does not put fuel directly into the Wasp. If the machine is missing from camp, check whether you actually crafted it. Deploying the hub does not make a refinery automatically.
This ATMOSFAR crafting guide treats the refinery as a placement and processing task, not just a recipe unlock. If the machine exists but will not work, inspect the placement, connection, and input prompts before making a duplicate. Recipe discovery, crafting, deploying, supplying, and processing are separate states. Skipping one state can look like a bug when it is really an unfinished step.
| Symptom | First check | Avoid |
|---|---|---|
| No refinery at camp | Did you craft it at the table? | Assuming the hub deploys one automatically |
| Refinery is crafted but idle | Placement, connection, and input prompts | Crafting a duplicate before checking setup |
| Hydrogen step is stalled | Raw material supply and processing status | Treating recipe discovery as fuel already in the Wasp |
Read the recipe in your current build before collecting a large batch of material. Preserve required parts and confirm which station handles the next action. Early Access costs may differ from the demo. For your first outing, prioritize the supplies needed to get the Wasp working, make the refinery, and finish the objective. Optional furniture and a larger Cloud Cruiser layout become easier to plan once those immediate needs are understood.
ATMOSFAR Crafting Guide FAQ
What is the first step in an ATMOSFAR crafting guide?
Read the object or recipe and identify the exact missing item before you gather anything. Check your inventory and nearby camp storage, then look for that component at the crafting table. Gather inputs only if your stock cannot supply the need, and return to the original object to confirm the repair or installation.
Why won't my welder repair a damaged door?
Check whether the welder is selected and whether the required copper is available. Owning the welder is not the same as actively holding it, and extracting the door will not supply repair material. Read the repair prompt, select the correct tool, and provide the listed supply.
How do I fix a refinery that will not work?
Confirm that you actually crafted the refinery, then check its placement, connection, and input prompts at camp. Supply raw material and allow it to process. Deploying the hub does not create a refinery automatically, so do not make a duplicate before checking those steps.
Should I repair every Wasp part before crafting a refinery?
Prioritize getting the Wasp working, making the refinery, and finishing the objective. Check the hull, propulsion, and each damaged hover component, and keep repair supplies accessible until you confirm the next objective. Optional furniture and a larger Cloud Cruiser layout can wait until the immediate flight needs are solved.
Related Guides
Crafting Recipes, Salvage and Repair Guide
Learn how ATMOSFAR crafting recipes split salvage, components, and repairs—tool checks, power limits, aircraft fixes, and refinery setup.
Crafting Stations: Setup & Progression
Plan ATMOSFAR crafting stations with practical layouts, co-op roles, storage flow, and build-order tips for a stronger sky-high base.
How to Craft: Beginner's Guide
Learn ATMOSFAR how to craft with a practical engineering loop: gather scrap, convert parts, use blueprints, upgrade Wasps, and manage fuel.
Materials Guide: Gathering, Repairs & Fuel
Plan every ATMOSFAR material run: gather for repairs, manage backpack power, move a mobile workshop, and process hydrogen fuel without wasted trips.